Previous contributions by: Peppie23, neitsa, d4rksh4de, tomek.piotrowski, Erendrake, Pezmc, Starstrider42, woogoose, JDP, The_Duck, gresrun, Tosh, rkman, NovaSilisko, r4m0n, Alchemist, Kreuzung, Spaceghost, Tomato, BoJaN, Mortaq, Cilph, TaranisElsu, acc, Vrana, MedievalNerd, NathanKell, jdmj, kommit, koritastic, Dail8859, Grays, Jsartisohn, MOARdV, and Reignerok. RemoteTech is currently maintained by taxiservice. Forum posts are difficult to track, and incomplete reports make it impossible for us to locate the source of the problem. Please follow the instructions at when reporting your bug. ![]() You can browse the current list of issues to see if your problem has already been reported by somebody else at. To make a Bug Report, please use the Github issue tracker. They are intended for those that wish to test out the next version of RemoteTech before it goes on general release and are aware of the risks of doing so. They are not guaranteed to be feature-complete or bug-free. Important: The 'pre-releases' are debug builds of the current development tree. Fix fairing shader not set correctly and overlaying engine FX. Turn on Goliath and Wheesley Exhaust damage. Fix Duna Rock allows kerbals to climb and plant flags (no more ragdoll). ![]() Fix kerbal heading calculations - fixes swimming animation jitters. The part models are not licensed to the general public and may not be redistributed without permission from their original creators.ĭownload from SpaceDock, GitHub or via CKAN Reduce stutter when flying fast and low over a planet. The source code for RemoteTech is licensed under GPL version 2. ![]() craft file format, so it is possible that ships created with versions prior to 0.8.1 might not be compatible with the new version. Note: The 0.8.1 release introduced a few changes to the. An extensive instruction manual is available at and includes a player guide, gameplay mechanics, detailed part summaries, and tutorials. This version is a hotfix for a couple of ugly bugs found with the 0.8.1 release.
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